Recess Terms of Service & Privacy Policy

Terms of Use

Terms of Use Changes

Although most changes are likely to be minor, Recess may change its Terms of Use from time to time, and in Recess’s sole discretion. Recess encourages visitors to frequently check this page for any changes to its Terms of Use. Your continued use of this site after any change in this Terms of Use will constitute your acceptance of such change.

3rd Party APIs

You are bound by Google’s terms of use here: Terms of Use

Last Updated: September 30, 2015

 

Privacy Policy

Your privacy is critically important to us. At Recess we have a few fundamental principles:

  • We don’t ask you for personal information unless we truly need it. (We can’t stand services that ask you for things like your gender or income level for no apparent reason.)

  • We don’t share your personal information with anyone except to comply with the law, develop our products, or protect our rights.

  • We don’t store personal information on our servers unless required for the on-going operation of one of our services.

If you have questions about deleting or correcting your personal data please Contact Us.

Gathering of Personally-Identifying Information

Users who sign up for Recess are asked to provide certain personal information required for the user to have an optimal experience. Recess collects such information only insofar as is necessary or appropriate to fulfill the purpose of the visitor’s interaction with Recess. Recess does not disclose personally-identifying information other than as described below. Users can always refuse to supply personally-identifying information, with the caveat that it may prevent them from engaging in certain activities.

Aggregated Statistics

Recess may collect statistics about the behavior of users. For instance, Recess may collect statistical information such as the amount of time it’s users are active. Recess may display this information publicly or provide it to others, however, Recess does not disclose personally-identifying information other than as described below.

Protection of Certain Personally-Identifying Information

Recess discloses potentially personally-identifying and personally-identifying information only to those of its employees, contractors and affiliated organizations that (i) need to know that information in order to process it on Recess’s behalf or to provide services available at Recess’s websites, and (ii) that have agreed not to disclose it to others. Some of those employees, contractors and affiliated organizations may be located outside of your home country; by using Recess’s services, you consent to the transfer of such information to them. Recess will not rent or sell potentially personally-identifying and personally-identifying information to anyone. Other than to its employees, contractors and affiliated organizations, as described above, Recess discloses potentially personally-identifying and personally-identifying information only in response to a subpoena, court order or other governmental request, or when Recess believes in good faith that disclosure is reasonably necessary to protect the property or rights of Recess, third parties or the public at large. Recess takes all measures reasonably necessary to protect against the unauthorized access, use, alteration or destruction of potentially personally-identifying and personally-identifying information.

Business Transfers

If Recess, or substantially all of its assets, were acquired, or in the unlikely event that Recess goes out of business or enters bankruptcy, user information would be one of the assets that is transferred or acquired by a third party. You acknowledge that such transfers may occur, and that any acquirer of Recess may continue to use your personal information as set forth in this policy.

Privacy Policy Changes

Although most changes are likely to be minor, Recess may change its Privacy Policy from time to time, and in Recess’s sole discretion. Recess encourages visitors to frequently check this page for any changes to its Privacy Policy. Your continued use of this site after any change in this Privacy Policy will constitute your acceptance of such change.

3rd Party APIs

Recess uses Apple’s CloudKit API. Apple’s privacy policy can be found here: Privacy Policy
Recess uses the Google Maps API. Google’s privacy policy can be found here: Privacy Policy

Last Updated: September 30, 2015

New Game: Splash Canyons for iPhone/iPad

I just released my latest game Splash Canyons, it can be downloaded here: Splash Canyons

The game is compatible with most iOS devices, including ALL newer devices (including the iPad Air 2 and iPhone 6/6 Plus).

Here is a gameplay video:

Here is a game description:

Splash Canyons is a unique and awe inspiring puzzle game. Watch as you mix brightly colored liquids into deep canyon pools.

Despite sounding easy, this gets harder in every level. Weave the water around and through obstacles like rocks, glass, wind, and more as you solve these beautiful puzzles.

Each level is hand crafted to perfection to give you the ultimate puzzle solving experience. What might be most mesmerizing is the liquid, beautifully rendered and simulated with a real time physics engine, for maximum fun and realism.

New iPhone Game Mix It Up!

Download Mix It Up! Here : https://itunes.apple.com/us/app/mix-it-up!/id774218971?ls=1&mt=8

Mix It Up! is a unique liquid physics based iOS puzzle game. Players cut wood blocks, which releases colored liquid through an obstacle course of wind, rocks, odd shaped walls and elevator shafts. Most levels have multiple solutions. The game uses realistic liquid physics and advanced mixing effects.

Update: short gameplay video, not a trailer : 

Mix It Up! Should be released on December 12 (if all goes well). This game is different from other liquid based games because it uses cutting physics as its main game mechanic.

Players slice blocks of wood to mix the colored water to get it into the right pond. By slicing these blocks, players are able to maneuver the colored water into its container. Failing to mix the water into the correct water means no points are gained. The level is won by mixing the correct color of water into the corresponding pond. The player can earn up to three stars by filling the ponds with more water than needed.

This game is different from other games as it combines slicing physics with fluid physics and mixing. The biggest problem this game brought was getting the fluid to collide nicely with the blocks and to keep it running fast. It took a while to finally figure out how I wanted to use the liquid physics I created but I was finally able to come up with an original, interactive and fun game.

If you have any comments or question please feel free to ask, I would love to answer them.

          

          

Mix It Up! Tech Post

So I started working on this game in February of 2013. It started out as a simple liquid demo but became more when I thought of the things I could do with it. Anyway, the game uses Smoothed Particle Hydrodynamics for the water and it stores the particles in a grid for optimization. The cell size of the grid is equal to the smoothing length in the SPH equations. This grid is purely for optimization. I attempted to use the accelerate framework provided by Apple but that provided no performance boost for me.

I used box2d for the physics engine. The particle body interaction is handled in one step each frame. The collision is handled by performing a circle sweep against the body from the particle’s previous position to its current position. The particle is then moved to the position where it collided along its path. It’s velocity is then adjusted due to the collision.

The mixing is done by looping through each particle and it’s neighboring particles. The colors of the particles are then calculated by averaging its color with the neighboring particle colors and adjusting the mix rate by calculating how fast the particles are going relative to each other.